If you’ve been clamoring for new Age of Conan info, then you’ll want to check out the Age of Conan Hands-On Preview at Curse. We’ve got details on combat, classes, the UI, and much more. Eidos and Funcom invited us out to their Redwood City office to play the game, and we took ample opportunity; [...]
Posts Filed in "Curse"
4
Jul
Django CacheManager
Tired of writing cache.set code? http://blogs.curse.com/25/details/38/ This is something I’ll be polishing up over the next few days, but the paste is pretty self explanatory. We will release the source (packaged) on code.curse.com as soon as its finalized and we generate unittests/proper docs. I will throw this up on DjangoSnippets as soon as James creates [...]
We’ve been working a lot on the new design at Curse lately, and one thing we’ve used heavily are CSS sprites. The only issue we had with these is they have to be a block element (or an inline-block element) in order to display them properly. My first solution was to simply float them and [...]
So we put up the splash page today and began giving some people beta access. So far everyone loves what we’re doing with the new site, and I think it’s going to go really well at release. We’ve got a several new, and many improved features we’ll be launching here next month. So keep your [...]
24
May
What Powers Curse
Since we’re having some issues at Curse (hardware now ) and because our technologies page doesnt explain everything, below are more technical details. Software: Apache2 + mod_python for the web servers lighttpd + fcgi (mostly for static, we had SEVERE issues using fcgi for the entire Django site, weakref stuff, never found a solution) memcached [...]
How do you keep things quick for development and streamlined for high-load? Using a Django and LAMP setup that’s how. We had a pretty busy couple of days over at Curse (what powers curse) and managed to keep a consistent 500,000+ page views per hour with our web servers only be minimally loaded on CPU [...]
