We finally managed to get the new site pushed out the door last week, and it’s been one hell of a ride. It’s a complete overhaul of the old codebase, including a completely new template engine (Jinja), a new internatlization handler (in-house), and quite a few tweaks on the backend.
For the past week we’ve been […]
If you’ve been clamoring for new Age of Conan info, then you’ll want to check out the Age of Conan Hands-On Preview at Curse. We’ve got details on combat, classes, the UI, and much more. Eidos and Funcom invited us out to their Redwood City office to play the game, and we took ample opportunity; […]
Tired of writing cache.set code?
http://blogs.curse.com/25/details/38/
This is something I’ll be polishing up over the next few days, but the paste is pretty self explanatory. We will release the source (packaged) on code.curse.com as soon as its finalized and we generate unittests/proper docs.
I will throw this up on DjangoSnippets as soon as James creates a lost password […]
We’ve been working a lot on the new design at Curse lately, and one thing we’ve used heavily are CSS sprites. The only issue we had with these is they have to be a block element (or an inline-block element) in order to display them properly.
My first solution was to simply float them and wrap […]